Product
AI avatars are live in Exec roleplays
February 2, 2026 · The Exec Team
Roleplay characters on Exec now have a face. We shipped life-like AI avatars that speak in lip-synced video and move naturally with the conversation. You can turn them on for any scenario, and when a rep starts that roleplay, the character appears as a person on screen with synced speech and motion.
This works inside the scenarios you already have. The voices, the scorecards, the feedback, the conversation guidelines, all of it is unchanged. You build the scenario the same way in Scenario Studio, give the character any persona and any behavior the situation calls for, and then enable the avatar.
The face matters because the calls your reps are preparing for are video calls. When a rep practices against a voice, they build one kind of readiness. When they practice against a person they can see, one who looks back at them, pauses, reacts, and speaks in real time, they build a different kind. The closer practice gets to the real thing, the less the real thing feels foreign when the deal is on the line.
We have watched reps run avatar-enabled scenarios in the last few weeks, and the difference is immediate. They sit up straighter. They make eye contact. They hesitate when the character goes quiet, the same way they would with a real buyer who has stopped talking. The physical stakes of a live conversation show up in a way that audio-only practice never fully captured.
And the characters still behave however you built them. Warm, hostile, skeptical, distracted, rushed, guarded. The avatar preserves whatever personality and scenario logic you built into it. It gives the character a face and a mouth that moves with whatever it's saying, from a friendly opening line to a hard objection at the end of discovery.
You can enable avatars per scenario today. If you want to keep some roleplays voice-only, leave them as they're. If you want every executive demo and renewal conversation to feel like a live video call, turn them on.
We have been pushing toward one goal: make practice feel as close to real as we can get it. The face is a big part of that.
